For decades, games have served as benchmarks for artificial intelligence (AI).

In 1996, IBM famously set loose Deep Blue on chess, and it became the first program to defeat a reigning world champion (Garry Kasparov) under regular time controls. But things really kicked into gear in 2013 — the year Google subsidiary DeepMind demonstrated an AI system that could play Pong, Breakout, Space Invaders, Seaquest, Beamrider, Enduro, and Q*bert at superhuman levels. In March 2016, DeepMind’s won a three-game match

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