Working in video games might sound like a dream job to a 12-year-old Fortnight-loving kid but the day-to-day reality of grinding in the industry can be as unrelenting as fighting an end of level baddie.
Games devs are routinely corralled to ‘crunch’ to hit sequential release target deadlines to ensure a project gets delivered on time and budget. Unpaid overtime is a norm. Long hours are certainly expected. And taking any holiday across vast swathes