Digital games grew 12 percent to $113.4 billion worldwide in 2018, driven by Epic Games’ huge free-to-play battle royale game , which itself generated $2.4 billion in the year, according to market researcher , a division of Nielsen.

Worldwide digital games are expected to hit $118.2 billion in 2019.

The company’s annual report said that the audience for viewing video game content online reached 850 million unique viewers in 2018, and one streamer, Tyler “Ninja”

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