Despite all of the VR overhyping, for those observing from the inside, the capabilities are still uncharted. VR as a creative medium has probably been one of the more entrancing use cases since the first high-end headsets launched. Products like Google’s Tilt Brush isolated impossible use cases where VR was the only way to experience that act of creating something mesmerizing from nothing.

Massless has been intrigued by the potential of VR as a way

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