Consumer in the United States spent $1.05 billion on gaming-related products in February, according to . That’s up 4 percent compared to $1.01 billion in February 2018.

The uptick in sales is due primarily to big game launches like Anthem and Jump Force. But the industry also saw growth in accessories and game cards as people rush out to purchase new gamepads. That was enough to patch over the hardware space, which is beginning to retract after years of growth.

“Gains in software, accessories, and game card spending offset declines in hardware,” said Piscatella. “Year-to-date spending across tracked video game hardware, software, accessories, and game cards has increased 3 percent when compared to 2018, to $2 billion.”

Here are the results for February 2019 <td data-sheets-value="{"1":2,"2":"February

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