is introducing a platform for scaling third-party mobile games today in an effort to expand beyond its business of creating its own hit mobile titles.

N3twork will go down in mobile gaming history as “the Legendary company,” which in 2016 published Legendary: Game of Heroes. In its third year, the company generated $105 million in revenue from the title, said Neil Young, CEO of San Francisco-based N3twork, in an exclusive interview with GamesBeat.

But the is a distribution program for game developers that take the learnings from Legendary: Game of Heroes and apply them in a suite of tools

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