Artificial intelligence that’s beastly at World of Warcraft might not lie too far into the distant future, if has its way. The San Francisco research nonprofit today released , a “massively multiagent” virtual training ground that plops agents in the middle of an RPG-like world — one complete with a resource collection mechanic and player versus player combat.

“The game genre of Massively Multiplayer Online Games (MMOs) simulates a large ecosystem of a variable number of players competing in persistent and extensive environments,” OpenAI wrote in a blog post. “The inclusion of many agents and species leads to better exploration,

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