Indie studio has been quiet about what it’s been up to since its . But at the , the Irvine, California-based company offered a few new details about its debut project, saying that it’ll be an online multiplayer game for targeting core gamers.

“We’re not gonna suddenly go out and make Candy Crush,” said founder and ex-World of Warcraft lead designer  disputing rumors that they’d be making some kind of casual mobile game.

Pardo joined fellow Bonfire colleague and head of community at the event to talk about building the studio’s culture. They pride themselves on taking a developer-focused approach, one that values a diversity of opinions and ideas — and one of the best ways they demonstrated that philosophy was through an internal pitching

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