Two recent announcements signal games developers are realizing that, for cloud gaming, matching a player to their location and then placing game servers closer to them dramatically decreases lag and improves .experience. They are , and news that Pokemon Go developer Niantic has developed a mixed reality “multiplayer experience” that runs on an edge-cloud service.

But the two announcements work in very different ways. In particular the March announcement of Stadia, designed to run on just about any device (PCs, Android phones, Chromecast, and more) has left me wondering: is Google doing it all wrong?

The idea behind Stadia is to run games on centralized servers, taking in controller inputs and sending back video and audio using Google’s network of low-latency data centers. But do we

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