Presented by Intel

Behaviour Interactive knew it had something special when it launched Dead by Daylight in 2016. But it had no idea just how popular the multiplayer horror game would become among players and streamers.

With more than 5 million copies sold to date, Dead by Daylight is a massive success for the Montreal-based , a studio that was previously known more for its work-for-hire projects than its original games. But Dead by Daylight dramatically changed that perception, pushing Behaviour to expand the team so that it can crank out even more killers and survivors (most recently introducing ) for its ravenous fanbase.

We recently visited Behaviour’s huge office building — at last count, it had 500 employees and plans on hiring more

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