I’ve spent most of the past week playing . That’s a good thing because (and ). I’ll review it next week, but we can start digging into it now before its June 28 release.

Super Mario Maker 2 is a lot like the first game with a ton of extras. The highlights include Story Mode with 100 Nintendo-created levels, a plethora of new items and gimmicks for the editor, and some new visual styles and tweaks.

I’ve split my time between creating stages, the story mode, and playing other people’s levels. But I think the best way to discuss Mario Maker 2 is through the lens of using the editor. I’ve made two levels so far, and here’s what I’ve learned about that experience.


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