Over the last five years Denny Unger and his partners at Cloudhead Games would talk about possible VR projects with some of the world’s largest companies. Cloudhead staff would build pitch decks and work out the fundamentals of VR games that could become dream projects for everyone involved.
That is, if the funding partners ever followed through.
Unger got the impression that whenever an executive in charge of paying for one of these potential VR games got a sense from Cloudhead of what install base they might reach with a well-made VR game — they’d turn into a ghost.
“We want to make VR games,” Unger says. “That is all we want to do. And we want to be there with some amazing stuff when