Globally, people spanning across geographical regions, generations, and socioeconomic backgrounds take part in digital gaming. This is a big portion of our world’s population, so unsurprisingly, it doesn’t — and shouldn’t — stop at players with disabilities. In fact, approximately of people with impairments play video games, and there are more than gamers with disabilities in the U.S. alone.
Undoubtedly, no game developer or hardware designer would shun the idea of making sure that everyone who wants to can play their video games. Yet despite this, making games and hardware more accessible has really only just laid its foundations firmly of many of the big game developers and manufacturers.
Until now, gaming hardware has been made with the assumption that the player has certain bodily