Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.
It takes AI kinds to make a virtual world. Nvidia CEO Jensen Huang said this week during a Q&A at the GTC22 online event that AI will auto-populate the 3D imagery of the metaverse.
He believes that AI will make the first pass at creating the 3D objects that populate the vast virtual worlds of the metaverse — and then human creators will take over and refine them to their liking. And while that is a very big claim about how smart AI will be, Nvidia has research to back it up.
Nvidia Research is announcing this morning a new AI model can help contribute to the massive virtual worlds created by growing numbers of companies and creators could be more easily populated with a diverse array of 3D buildings, vehicles, characters and more.
This kind of mundane imagery represents an enormous amount of tedious work. Nvidia said the real world is full of variety: streets are lined with unique buildings, with different vehicles whizzing by and diverse crowds passing through. Manually modeling a 3D virtual world that reflects this is incredibly time consuming, making it difficult to fill out a detailed digital environment.
This kind of task is what Nvidia wants to make easier with its Omniverse tools and cloud service. It hopes to make developers’ lives easier when it comes to creating metaverse applications. And auto-generating art — as we’ve seen happening with the likes of DALL-E and other AI models this year — is one way to alleviate the burden of building a universe of virtual worlds like in Snow Crash or Ready Player One.
Jensen Huang, CEO of Nvidia, speaking at the GTC22 keynote.I asked Huang in a press Q&A earlier this week what could m …