GamesBeat Summit Next 2022: Dean Takahashi’s metaverse monologue

by | Oct 26, 2022 | Technology

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Thank you all so much for coming to our event to celebrate gaming. You could be at home, wearing a skull mask and playing Call of Duty: Modern Warfare II. I’m so happy you chose to come here in person. And by doing so, by being here with your friends and colleagues, you have made a statement. And that is, the metaverse doesn’t quite work yet.

Perhaps a reflection of that is our fifth Women in Gaming breakfast, which we proudly held this morning. The first three times we did this breakfast, we had no food. It turns out that breakfast in the metaverse really sucks in that way. But we saw it as a place where women got food for thought, and they could drink from the well of inspiration.

It’s been a year since our first online-only GamesBeat Summit Next event. For all the hype, we have only taken baby steps toward the metaverse. But we’re still here to mark your progress and offer encouragement for entrepreneurs and builders. This is your one brief shining moment.

It’s been 30 years since Neal Stephenson’s sci-fi novel Snow Crash coined the term metaverse. And who would have thought that one of the bestselling books of 2022 would be a nonfiction book about the metaverse? Think about how science fiction is becoming reality.

Matthew Ball, who opened our preview of this conference with James Gwertzman of a16z, has given us a torch for the road ahead with his book, The Metaverse.

We are at a moment where we may ask whether things are speeding …

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