Augmented reality and gaming’s future

by | Nov 10, 2022 | Technology

Did you miss a session from GamesBeat Summit Next 2022? All sessions are now available for viewing in our on-demand library. Click here to start watching.

The tech business spends a lot of time on VR. Creating exciting new worlds can overshadow the more practical uses of new hardware. This, among other points, was the focus of the “Taking Gaming to New Levels with Augmented Reality” panel at GamesBeat Summit Next 2022 event.

A world for everyone

Moderator Amy LaMeyer, managing partner of WRX Fund, started a conversation about accessibility within the metaverse. “The thing I really think is interesting about AR in particular is you’re talking about your shift from a more physical world to a desktop version is accessibility, right? And just, and not only having different types of gamers work together, but just having it be available to more types of people in general. Do you guys think about that as you’re developing your games?”

“Accessibility is tricky, especially when you’re trying to put a headset on someone you know that may have hearing issues,” replied Jeri Ellsworth, CEO of Tilt Five. “Maybe vision or mobility issues. For us as a small startup, we think about it a lot. We can’t necessarily act on it as much because we’re small. Our magic wand looks like a barbecue lighter, and our industrial designers hated the look of it. They’re like, ‘we don’t want it to look like a barbecue lighter.’ They did hundreds of different iterations on it. We kept coming back to that because it was accessible.

“Someone like my father who’s never really played a game before, we put the magic wand barbecue lighter in his hand and sa …

Article Attribution | Read More at Article Source

Share This