Making the metaverse safe

by | Nov 4, 2022 | Technology

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One of the questions about the metaverse that needs answering is how to make it safe for kids. Every generation born now gets raised alongside technology, which itself is growing and changing. It’s likely that the mass adoption of today’s metaverse is going to happen with the younger folks.

This means the issue of safety needs solving. It’s the topic being covered in our Tackling Trust & Safety for Kids in the Metaverse panel, in fact. ActiveFence’s Tomer Poran, Roblox’s Tami Bhaumik and EA’s Chris Norris chat with ConnectSafely’s Larry Magid about child safety in the metaverse at GamesBeat Summit Next 2022.

It’s something of a daunting task in this case. It’s almost reminiscent of the pre-ESRB days; in the very early days of gaming it wasn’t impossible for anyone to make a game. Anyone could make a game and it could have any kind of content in there.

In the mid-90s the ESRB went live and brought about a ratings system that helped parents know what was acceptable for their children. Beyond that, it helped developers out. Being able to aim for a rating helped devs with content creation. These days, the ratings are still there and the safety tech has grown alongside more robust. People just don’t seem to know about it, or how to use it.

“One of the things I absolutely know, because I talk to parents and I talk to our community, day in and day out, is that parents and teachers don’t even know that account restrictions exist,” said Roblox’s Tami Bhaumik. “If there’s not a basic education level, then there’s always going to be a problem.”

ActiveFence’s Tomer Poran, Roblox’s Tami Bhaumik and EA’s Chris …

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