Playable Worlds unveils Raph Koster’s new sandbox MMO Stars Reach

by | Jun 28, 2024 | Technology

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. 

Playable Worlds has announced its first title, Star Reach, a fully-simulated, massively multiplayer sandbox game for all to explore.

This is a modern MMO crafted by veteran MMO designer Raph Koster, cofounder of Playable Worlds. It’s set in a smarter, more natural, and more reactive galaxy, thanks to a first-of-its-kind architecture running partly on the cloud.

In the game, which I have seen in demo form, water flows, generating natural currents. Forests can catch fire. Flora changes as heat and humidity change. Creatures migrate when food sources are depleted. This is a single, global, persistent universe that doesn’t reset at downtime. The actions you take affect the landscape, are visible to all, and are permanent. Koster noted that I giggled when I played his demo. It felt like anything was possible, like in Minecraft. But it goes a lot further than Minecraft.

“We’re out to really shake up the category. We like to think that we’re pointing the way forward in a genre that has not lived up to the dreams that we had for it 20 years ago,” Koster said in an interview with GamesBeat.

Lil Snack & GamesBeat

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

What’s a playable world?

Stars Reach is a cloud-native MMO with malleable and smart environments and beings.

The game is pretty darn detailed. And it gives you an idea of what it means to create an amazing new technology: a cloud-native game.

“We know the temperature and the humidity for every cubic meter of the game. We know what materials are present in every cubic meter. We support states of matter. So everything can melt. Everything can evaporate into gas. We support chemical reactions between things,” Koster said. “Melt the sand, watch it turn to glass, melt different kinds of rock, watch them become new kinds of rock. We support trees that grow, the environment that reacts entirely to the weather conditions, the seasonal conditions and so on. Creatures that are all running AI at the level of the sims with needs and fears and angers and hungers.”

The cool thing about this world is that it was built as a cloud native game from the ground up, and that enables some amazing things. In my demo, I could use a mining tool to hollow out a big rock on a hill and discover that it could lead down …

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GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. 

Playable Worlds has announced its first title, Star Reach, a fully-simulated, massively multiplayer sandbox game for all to explore.

This is a modern MMO crafted by veteran MMO designer Raph Koster, cofounder of Playable Worlds. It’s set in a smarter, more natural, and more reactive galaxy, thanks to a first-of-its-kind architecture running partly on the cloud.

In the game, which I have seen in demo form, water flows, generating natural currents. Forests can catch fire. Flora changes as heat and humidity change. Creatures migrate when food sources are depleted. This is a single, global, persistent universe that doesn’t reset at downtime. The actions you take affect the landscape, are visible to all, and are permanent. Koster noted that I giggled when I played his demo. It felt like anything was possible, like in Minecraft. But it goes a lot further than Minecraft.

“We’re out to really shake up the category. We like to think that we’re pointing the way forward in a genre that has not lived up to the dreams that we had for it 20 years ago,” Koster said in an interview with GamesBeat.

Lil Snack & GamesBeat

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

What’s a playable world?

Stars Reach is a cloud-native MMO with malleable and smart environments and beings.

The game is pretty darn detailed. And it gives you an idea of what it means to create an amazing new technology: a cloud-native game.

“We know the temperature and the humidity for every cubic meter of the game. We know what materials are present in every cubic meter. We support states of matter. So everything can melt. Everything can evaporate into gas. We support chemical reactions between things,” Koster said. “Melt the sand, watch it turn to glass, melt different kinds of rock, watch them become new kinds of rock. We support trees that grow, the environment that reacts entirely to the weather conditions, the seasonal conditions and so on. Creatures that are all running AI at the level of the sims with needs and fears and angers and hungers.”

The cool thing about this world is that it was built as a cloud native game from the ground up, and that enables some amazing things. In my demo, I could use a mining tool to hollow out a big rock on a hill and discover that it could lead down …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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