Replay is the family memoir of the prince of game development | Jordan Mechner interview

by | Mar 25, 2024 | Technology

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Jordan Mechner has been an amazing game designer since he debuted Karateka in 1984 and Prince of Persia in 1989. But one of his most memorable contributions to the industry will be his graphic novel memoir Replay: Memoir of an Uprooted Family, which debuted last week during the Game Developers Conference.

It’s a personal memoir not only of Mechner‘s four decades of life as a game designer, but the story of survival of his parents and grandparents during two world wars. The sacrifices and risks that his family took to survive World War I and escape from Nazi-occupied Europe during World War II enabled him to have an ordinary life that in turn let him grow up to be a gifted creator.

Mechner got the chance to capture his family history in part because his grandfather, who retired in the 1970s as doctor, spent three years writing a family autobiography. This story is intertwined with his own shepherding of Prince of Persia across more than three decades.

In 2016, he moved from Los Angeles to Montpelier, France, (for a new video game project) as an American with two teenage kids, reversing the journey the previous generation risked their lives to accomplish. He released Replay last year in France, where it’s received awards including the 2023 “Chateau de Cheverny” graphic novel prize.

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And he signed books during the GDC in San Francisco and also gave retrospective of his first successful game, Karateka. I’ve read the book and it glosses over Mechner’s achievements — which designing and directing Prince of Persia 2: The Shadow and the Flame (1993), The prince of Persia: The Sands of Time (2003), The Last Express (2012), and directing the documentary Chavez Ravine: A Los Angeles Story (2003). He collaborated with a team on the 2008 Prince of Persia novel, and wrote the graphic novel Templar (2013). This time, he both wrote and illustrated the graphic novel Replay. Digital Eclipse recently did an interactive documentary on The Making of Karateka.

Replay is an understated book that faithfully recaptures the travails of generations of the Mechner family as well as the creative life, personal upheavals and parent-child connections in his own life. He also talked about completing another graphic novel, Monte Cristo.

Unlike fictional stories, this autobiographical book talks about a modern life where tough things happen like divorce, canceled games and childhood upheaval. I found that understanding his life through telling the stories of multiple generations was a goo …

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Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. 

Jordan Mechner has been an amazing game designer since he debuted Karateka in 1984 and Prince of Persia in 1989. But one of his most memorable contributions to the industry will be his graphic novel memoir Replay: Memoir of an Uprooted Family, which debuted last week during the Game Developers Conference.

It’s a personal memoir not only of Mechner‘s four decades of life as a game designer, but the story of survival of his parents and grandparents during two world wars. The sacrifices and risks that his family took to survive World War I and escape from Nazi-occupied Europe during World War II enabled him to have an ordinary life that in turn let him grow up to be a gifted creator.

Mechner got the chance to capture his family history in part because his grandfather, who retired in the 1970s as doctor, spent three years writing a family autobiography. This story is intertwined with his own shepherding of Prince of Persia across more than three decades.

In 2016, he moved from Los Angeles to Montpelier, France, (for a new video game project) as an American with two teenage kids, reversing the journey the previous generation risked their lives to accomplish. He released Replay last year in France, where it’s received awards including the 2023 “Chateau de Cheverny” graphic novel prize.

GB Event
GamesBeat Summit Call for Speakers
We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”.

Apply to speak here

And he signed books during the GDC in San Francisco and also gave retrospective of his first successful game, Karateka. I’ve read the book and it glosses over Mechner’s achievements — which designing and directing Prince of Persia 2: The Shadow and the Flame (1993), The prince of Persia: The Sands of Time (2003), The Last Express (2012), and directing the documentary Chavez Ravine: A Los Angeles Story (2003). He collaborated with a team on the 2008 Prince of Persia novel, and wrote the graphic novel Templar (2013). This time, he both wrote and illustrated the graphic novel Replay. Digital Eclipse recently did an interactive documentary on The Making of Karateka.

Replay is an understated book that faithfully recaptures the travails of generations of the Mechner family as well as the creative life, personal upheavals and parent-child connections in his own life. He also talked about completing another graphic novel, Monte Cristo.

Unlike fictional stories, this autobiographical book talks about a modern life where tough things happen like divorce, canceled games and childhood upheaval. I found that understanding his life through telling the stories of multiple generations was a goo …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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