Ubisoft debuts GenAI-powered Neo NPCs and gameplay prototype

by | Mar 19, 2024 | Technology

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Ubisoft has unveiled Neo NPCs, its first player-facing generative AI powered characters, at Game Developers Conference. The prototype allows players to interact with NPCs with distinct personalities and memories that allows conversations to drive gameplay. These Neo NPCs are enhanced with new neural functions allowing them to respond to players with unscripted dialogue, contextual awareness and real-time emotion and animation. This turns conversations into their own form of gameplay that can include information gathering and collaborative decision-making.

A team at Ubisoft’s Paris Studio led this R&D initiative with support from its production technology department. Unlike traditional NPCs, the team needed to program every detail — personalities, backstories, agendas and emotions — for these interactive Neo NPCs. As a result, every conversation is unique and responsive to players’ voice inputs and previous interactions while still maintaining continuity.

“My creative work has become much deeper since I get to work on their (Neo NPCs) psychology. I have to give them a soul and do so with a certain finesse that we have never before allocated to NPC creation,” said Virginie Mosser, narrative director on the project. “As a writer, seeing my characters come to life and actually converse with me for the first time has been one of the most fulfilling and touching moments of my career.”

How Neo NPCs drive emergent gameplay

Ubisoft showcased its Neo NPCs at a private event at GDC. The three-part demo highlighted how players’ voice-to-chat inputs could drive unique and emergent gameplay through conversations.

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The first part allowed players to introduce themselves to a Neo NPC that adapts emotionally and react in real time based on player intentions. This can unlock new story elements and lore as players build relationships with this new generation of smart NPCs. This can impact future gameplay as NPCs remember information players relayed to them. For example …

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Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. 

Ubisoft has unveiled Neo NPCs, its first player-facing generative AI powered characters, at Game Developers Conference. The prototype allows players to interact with NPCs with distinct personalities and memories that allows conversations to drive gameplay. These Neo NPCs are enhanced with new neural functions allowing them to respond to players with unscripted dialogue, contextual awareness and real-time emotion and animation. This turns conversations into their own form of gameplay that can include information gathering and collaborative decision-making.

A team at Ubisoft’s Paris Studio led this R&D initiative with support from its production technology department. Unlike traditional NPCs, the team needed to program every detail — personalities, backstories, agendas and emotions — for these interactive Neo NPCs. As a result, every conversation is unique and responsive to players’ voice inputs and previous interactions while still maintaining continuity.

“My creative work has become much deeper since I get to work on their (Neo NPCs) psychology. I have to give them a soul and do so with a certain finesse that we have never before allocated to NPC creation,” said Virginie Mosser, narrative director on the project. “As a writer, seeing my characters come to life and actually converse with me for the first time has been one of the most fulfilling and touching moments of my career.”

How Neo NPCs drive emergent gameplay

Ubisoft showcased its Neo NPCs at a private event at GDC. The three-part demo highlighted how players’ voice-to-chat inputs could drive unique and emergent gameplay through conversations.

GB Event
GamesBeat Summit Call for Speakers
We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”.

Apply to speak here

The first part allowed players to introduce themselves to a Neo NPC that adapts emotionally and react in real time based on player intentions. This can unlock new story elements and lore as players build relationships with this new generation of smart NPCs. This can impact future gameplay as NPCs remember information players relayed to them. For example …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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