What we can learn from the Helldivers 2 and Palworld launches | The DeanBeat

by | Mar 15, 2024 | Technology

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When everybody shows up at once to play a game like Palworld and Helldivers 2, it’s like a thunderous stampede for the company trying to keep the games up in the face of unexpected popularity.

When this happens for a game, it’s a lot worse than just a concert ticket launch for a band like Bruce Springsteen, where the tickets for a show are gone in seconds. That’s because the game has to be supported by an army of servers, not just when players are downloading it all at once, but also when they’re trying to play for hours at a time.

It’s a complicated problem, and the launch of the recent hits like Helldivers 2 and Palworld shows that technological challenge of keeping a game operating as a live service isn’t solved yet. But there are vendors who swear that they have this problem under control, if only the game developers will offload their backend services to them. I interviewed a number of game launch service providers about this.

Pocket Pair’s Palworld, which was described by many as Pokemon with guns, got more than 25 million players in just a month, including two million on its first day. The result was that many players couldn’t get into the game as demand just kept growing.

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“There’s that question how much opportunity cost do you have when those failures occur? And how many players will never give you that second chance?,” said Chris Cobb, CTO of Pragma, a third-party backend services company, in an interview with GamesBeat.

Pocket Pair’s Palworld used Epic Games for part of its solution, and it had to have an emergency meeting to resolve one of its problems. Palworld received backend support from Xbox, which owns Playfab. Xbox actively collaborated with the development team to enable dedicated servers, expedite updates, and optimize the overall gaming experience across Xbox platforms.

Arrowhead Game Studios’ Helldivers 2 used Microsoft’s Playfab. The explosive launch of Helldivers 2 placed a strain on the game’s servers.

As a result, players encountered stability and connectivity issues while trying to play. The servers reached capacity, leading to difficulties in joining the game and receiving mission rewards or purchasing new weapons. In both c …

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Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. 

When everybody shows up at once to play a game like Palworld and Helldivers 2, it’s like a thunderous stampede for the company trying to keep the games up in the face of unexpected popularity.

When this happens for a game, it’s a lot worse than just a concert ticket launch for a band like Bruce Springsteen, where the tickets for a show are gone in seconds. That’s because the game has to be supported by an army of servers, not just when players are downloading it all at once, but also when they’re trying to play for hours at a time.

It’s a complicated problem, and the launch of the recent hits like Helldivers 2 and Palworld shows that technological challenge of keeping a game operating as a live service isn’t solved yet. But there are vendors who swear that they have this problem under control, if only the game developers will offload their backend services to them. I interviewed a number of game launch service providers about this.

Pocket Pair’s Palworld, which was described by many as Pokemon with guns, got more than 25 million players in just a month, including two million on its first day. The result was that many players couldn’t get into the game as demand just kept growing.

GB Event
GamesBeat Summit Call for Speakers
We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”.

Apply to speak here

“There’s that question how much opportunity cost do you have when those failures occur? And how many players will never give you that second chance?,” said Chris Cobb, CTO of Pragma, a third-party backend services company, in an interview with GamesBeat.

Pocket Pair’s Palworld used Epic Games for part of its solution, and it had to have an emergency meeting to resolve one of its problems. Palworld received backend support from Xbox, which owns Playfab. Xbox actively collaborated with the development team to enable dedicated servers, expedite updates, and optimize the overall gaming experience across Xbox platforms.

Arrowhead Game Studios’ Helldivers 2 used Microsoft’s Playfab. The explosive launch of Helldivers 2 placed a strain on the game’s servers.

As a result, players encountered stability and connectivity issues while trying to play. The servers reached capacity, leading to difficulties in joining the game and receiving mission rewards or purchasing new weapons. In both c …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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