Braid, Anniversary Edition review — New paint on a masterpiece

by | May 13, 2024 | Technology

Join gaming leaders live this May 20-21 in Los Angeles to examine the strategies needed to adapt and excel in an ever evolving landscape, featuring insights from leading voices and thought leaders in the industry. Register here.

I’ve thought about Braid a lot since its original release in 2008 on the Xbox 360. At least for me, it signaled the beginning of indie games going mainstream. This humble, short 2D platformer was getting the kind of praise from critics and players usually reserved for the biggest, most expensive games.

It deserved all those accolades. And now Braid, Anniversary edition shows why this time-bending sidescroller is still so magical.

Back in time

Braid is a 2D puzzle platformer with a focus on time mechanics. This starts as a simple rewind button, but levels begin to expand on the premise with more complex ideas. For example, one world only has time move forward as you walk to the right. Walk to the left, and it rewinds.

It’s classic and ideal game design. You introduce an interesting idea and then find ways to expand it with new mechanics, levels and themes.

GB Event
Countdown to GamesBeat Summit
Secure your spot now and join us in LA for an unforgettable two days experience exploring the theme of resilience and adaptation. Register today to guarantee your seat!

Register Here

The puzzles themselves also escalate perfectly. They start relatively simple and grow in complexity, yet (for the most part) don’t ever get so complicated that they become tedious.

Toad?

Playing Braid for the first time in many years was fascinating. I’ve beaten a lot of games. Some of them, I can’t remember anything about the next week. Here, I was recalling solutions to puzzles I haven’t beaten in at least a dozen years.

That’s a testament to just how I enjoyed the game back on the Xbox 360. But even if I did remember a puzzle solution, I still enjoyed the execution. Even without all of those time-based mechanics, Braid is also a solid platformer.

New coat of paint

Good platforming and puzzle design is only a part of what makes Braid special. So much of its excellence comes from its audio and visuals. The aesthetics have a painterly, other worldly quality. It helps give Braid this solemn, eerie feeling.

This Anniversary Edition retools these aesthetics a bit. At first, I bet you wouldn’t notice much has changed. But with the push of a button you, can switch between the new and old graphics/sounds.

Puzzle pieces play an important role in the game.

First, I’m glad that the game is still preserved in its original state. Second, these changes do make Braid an even more beautiful experience. Again, this isn’t some huge change, but the new art does offer better details

The changes t …

Article Attribution | Read More at Article Source

[mwai_chat context=”Let’s have a discussion about this article:nn

Join gaming leaders live this May 20-21 in Los Angeles to examine the strategies needed to adapt and excel in an ever evolving landscape, featuring insights from leading voices and thought leaders in the industry. Register here.

I’ve thought about Braid a lot since its original release in 2008 on the Xbox 360. At least for me, it signaled the beginning of indie games going mainstream. This humble, short 2D platformer was getting the kind of praise from critics and players usually reserved for the biggest, most expensive games.

It deserved all those accolades. And now Braid, Anniversary edition shows why this time-bending sidescroller is still so magical.

Back in time

Braid is a 2D puzzle platformer with a focus on time mechanics. This starts as a simple rewind button, but levels begin to expand on the premise with more complex ideas. For example, one world only has time move forward as you walk to the right. Walk to the left, and it rewinds.

It’s classic and ideal game design. You introduce an interesting idea and then find ways to expand it with new mechanics, levels and themes.

GB Event
Countdown to GamesBeat Summit
Secure your spot now and join us in LA for an unforgettable two days experience exploring the theme of resilience and adaptation. Register today to guarantee your seat!

Register Here

The puzzles themselves also escalate perfectly. They start relatively simple and grow in complexity, yet (for the most part) don’t ever get so complicated that they become tedious.

Toad?

Playing Braid for the first time in many years was fascinating. I’ve beaten a lot of games. Some of them, I can’t remember anything about the next week. Here, I was recalling solutions to puzzles I haven’t beaten in at least a dozen years.

That’s a testament to just how I enjoyed the game back on the Xbox 360. But even if I did remember a puzzle solution, I still enjoyed the execution. Even without all of those time-based mechanics, Braid is also a solid platformer.

New coat of paint

Good platforming and puzzle design is only a part of what makes Braid special. So much of its excellence comes from its audio and visuals. The aesthetics have a painterly, other worldly quality. It helps give Braid this solemn, eerie feeling.

This Anniversary Edition retools these aesthetics a bit. At first, I bet you wouldn’t notice much has changed. But with the push of a button you, can switch between the new and old graphics/sounds.

Puzzle pieces play an important role in the game.

First, I’m glad that the game is still preserved in its original state. Second, these changes do make Braid an even more beautiful experience. Again, this isn’t some huge change, but the new art does offer better details

The changes t …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

Share This