How Scopely aimed to be a hit company, rather than just a hit game maker | co-CEOs fireside chat

by | May 29, 2024 | Technology

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Walter Driver and Javier Ferreira, co-CEOs of Scopely, spoke with me in a fireside chat at GamesBeat Summit 2024 about how they feel the product they created was the company itself, not any individual hit game.

Scopely got started in 2011 and Driver and Ferreira helped drive it to enormous success with games such as Star Trek Fleet Command and Marvel Strike Force. In 2023, they sold the company to Savvy Games Group, the Riyadh-based company financed by the Saudi Arabia Public Investment Fund, for $4.9 billion.

Shortly after that, they launched Monopoly Go, a mobile game that generated $2 billion in revenue just 10 months after launch. That game helped put the enormous ambition of the Saudis in a good light as they poured money into the game industry at a time when much of the industry has been suffering layoffs. We talked about the long journey of Scopely and its focus on resilience and adaptation — the theme of our GamesBeat Summit event.

While times are challenging, there are still rewards for companies that persevere. Monopoly Go was the No. 1 game of 2023, and Scopely also launched cross-platform versions of its party royale hit Stumble Guys.

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GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

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Monopoly Go took a total of seven years to come to the market, and its success has enabled Scopely to keep more than 2,300 people employed at a time when others are cutting back.

Here’s an edited transcript of our fireside chat.

Scopely’s co-CEOs talk about their journey with Dean Takahashi at GamesBeat Summit 2024.

GamesBeat: We’re trying to level set everyone here and talk about the founding and origins of Scopely. Walter, you co-founded it in 2011. Javier joined soon after. How did this come together? What was the vision for the company back then?

Walter Driver: I started the company, as you said, in 2011. We had an ambition to make things that mattered a lot to people for long periods of time. They could look forward to playing every day. Hopefully create the kind of company that we always aspired to be part of, a place we’d want to …

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GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. 

Walter Driver and Javier Ferreira, co-CEOs of Scopely, spoke with me in a fireside chat at GamesBeat Summit 2024 about how they feel the product they created was the company itself, not any individual hit game.

Scopely got started in 2011 and Driver and Ferreira helped drive it to enormous success with games such as Star Trek Fleet Command and Marvel Strike Force. In 2023, they sold the company to Savvy Games Group, the Riyadh-based company financed by the Saudi Arabia Public Investment Fund, for $4.9 billion.

Shortly after that, they launched Monopoly Go, a mobile game that generated $2 billion in revenue just 10 months after launch. That game helped put the enormous ambition of the Saudis in a good light as they poured money into the game industry at a time when much of the industry has been suffering layoffs. We talked about the long journey of Scopely and its focus on resilience and adaptation — the theme of our GamesBeat Summit event.

While times are challenging, there are still rewards for companies that persevere. Monopoly Go was the No. 1 game of 2023, and Scopely also launched cross-platform versions of its party royale hit Stumble Guys.

GB Event
Lil Snack & GamesBeat
GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

Learn More

Monopoly Go took a total of seven years to come to the market, and its success has enabled Scopely to keep more than 2,300 people employed at a time when others are cutting back.

Here’s an edited transcript of our fireside chat.

Scopely’s co-CEOs talk about their journey with Dean Takahashi at GamesBeat Summit 2024.

GamesBeat: We’re trying to level set everyone here and talk about the founding and origins of Scopely. Walter, you co-founded it in 2011. Javier joined soon after. How did this come together? What was the vision for the company back then?

Walter Driver: I started the company, as you said, in 2011. We had an ambition to make things that mattered a lot to people for long periods of time. They could look forward to playing every day. Hopefully create the kind of company that we always aspired to be part of, a place we’d want to …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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