The winners of the GamesBeat Summit 2024 Visionary and Up-and-Comer Awards

by | May 22, 2024 | Technology

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. 

GamesBeat unveiled its 2024 Visionary Awards at the close of the GamesBeat Summit event in Los Angeles.

The Visionary Award winner is Remedy creative director Sam Lake, and the Up-and-Comer winner is Kahlief Adams, CEO of Spawn On Me.

The GamesBeat Visionary Awards started in 2018 to recognize industry leaders who took a daring, visionary approach to shaping the future of gaming, forging new paths that have mesmerized audiences and redefined the very nature of video games. We give out two awards every year: the Visionary Award and the Up-and-Comer award. This year’s ceremony was hosted by Leah Hardy, a global marketing leader with decades of experience from companies like TikTok and Meta.

The winners were chosen by a panel of 12 judges from all across the industry, including Insomniac CEO Ted Price, indie developer and advisor Rami Ismail, and Zebra Partners co-founder Perrin Kaplan.

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Visionary Award presentation

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Unfortunately, Lake was unable to attend GamesBeat Summit in person. Hector Sanchez, the former head of the Unreal Engine games business and one of Lake’s good friends, introduced him via video. Sanchez recalled how memorable it was for him to work with Lake on Alan Wake 2 after being a fan of the first game. He remembers when Lake came to Epic’s headquarters in Raleigh, North Carolina to pitch the horror game sequel — “it was seven years of thoughts just circulating in his head” — and how blown away he was by the presentation. 

Lake expressed how he wanted to push the medium forward with Alan Wake 2, and that’s when Sanchez knew it’d be a special game. 

“I’ve never met a guy who just exudes passion for the art of storytelling,” said Sanchez. “He’s an amazing orator. He’s an amazing writer. He’s really a gadfly, a man about town.”

Alan Wake has to escape from The Dark Place in Alan Wake 2.

In lieu of an in-person appearance, Lake sent in a recording of himself accepting the award. He said he felt proud and energized to be recognized by his peers like this, but that it also made him feel old and had his impostor syndrome “flar …

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GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. 

GamesBeat unveiled its 2024 Visionary Awards at the close of the GamesBeat Summit event in Los Angeles.

The Visionary Award winner is Remedy creative director Sam Lake, and the Up-and-Comer winner is Kahlief Adams, CEO of Spawn On Me.

The GamesBeat Visionary Awards started in 2018 to recognize industry leaders who took a daring, visionary approach to shaping the future of gaming, forging new paths that have mesmerized audiences and redefined the very nature of video games. We give out two awards every year: the Visionary Award and the Up-and-Comer award. This year’s ceremony was hosted by Leah Hardy, a global marketing leader with decades of experience from companies like TikTok and Meta.

The winners were chosen by a panel of 12 judges from all across the industry, including Insomniac CEO Ted Price, indie developer and advisor Rami Ismail, and Zebra Partners co-founder Perrin Kaplan.

GB Event
Countdown to GamesBeat Summit
Secure your spot now and join us in LA for an unforgettable two days experience exploring the theme of resilience and adaptation. Register today to guarantee your seat!

Register Here

Visionary Award presentation

[embedded content]

Unfortunately, Lake was unable to attend GamesBeat Summit in person. Hector Sanchez, the former head of the Unreal Engine games business and one of Lake’s good friends, introduced him via video. Sanchez recalled how memorable it was for him to work with Lake on Alan Wake 2 after being a fan of the first game. He remembers when Lake came to Epic’s headquarters in Raleigh, North Carolina to pitch the horror game sequel — “it was seven years of thoughts just circulating in his head” — and how blown away he was by the presentation. 

Lake expressed how he wanted to push the medium forward with Alan Wake 2, and that’s when Sanchez knew it’d be a special game. 

“I’ve never met a guy who just exudes passion for the art of storytelling,” said Sanchez. “He’s an amazing orator. He’s an amazing writer. He’s really a gadfly, a man about town.”

Alan Wake has to escape from The Dark Place in Alan Wake 2.

In lieu of an in-person appearance, Lake sent in a recording of himself accepting the award. He said he felt proud and energized to be recognized by his peers like this, but that it also made him feel old and had his impostor syndrome “flar …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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