Activision takes the wraps off Call of Duty: Black Ops 6 | Treyarch interview

by | Jun 9, 2024 | Technology

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Activision’s Treyarch studio has had an unprecedented four years to work on Call of Duty: Black Ops 6, which is heading for release on October 25.  

So what did they do with all that time? I had a chance to ask them that.

Announced today at the Call of Duty presentation after Microsoft’s Xbox Showcase in Los Angeles, Black Ops returns with an immersive story full of spooks for its single-player campaign, multiplayer action and round-based Zombies in Call of Duty: Black Ops 6.

Set in the 1990s during the Persian Gulf War, this new experience delivers the most breathtaking and spectacular Black Ops action to date, where players must question everything and trust no one. The theme is “The truth lies.”

Lil Snack & GamesBeat

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

I visited Treyarch and got a preview ahead of time and played Black Ops 6 multiplayer. My impressions of that will come later. I also interviewed Matt Scronce, associate design director at Treyarch; and Yale Miller, senior director of production at Treyarch.

Scronce is overseeing global player mechanics and multiplayer design for Black Ops 6. He has supported development on every Black Ops title in the series since the original entry in 2010, and most recently served as lead game designer on Call of Duty: Black Ops Cold War.

Operators are returning in Call of Duty: Black Ops 6.

Since joining Activision in 2004, Miller has supported the development of fan-favorite franchises for nearly two decades, including Tony Hawk’s Pro Skater, Skylanders, and several Call of Duty titles, dating back to 2005’s Call of Duty 2. His production career on Call of Duty began with 2012’s Black Ops 2, and he has worked exclusively on Call of Duty ever since.

They talked about some of the Black Ops 6 campaign details and the dynamic moment-to-moment gameplay — including a wider variety of movement possible with things like diving and crawling in more realistic ways. The game will have …

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GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. 

Activision’s Treyarch studio has had an unprecedented four years to work on Call of Duty: Black Ops 6, which is heading for release on October 25.  

So what did they do with all that time? I had a chance to ask them that.

Announced today at the Call of Duty presentation after Microsoft’s Xbox Showcase in Los Angeles, Black Ops returns with an immersive story full of spooks for its single-player campaign, multiplayer action and round-based Zombies in Call of Duty: Black Ops 6.

Set in the 1990s during the Persian Gulf War, this new experience delivers the most breathtaking and spectacular Black Ops action to date, where players must question everything and trust no one. The theme is “The truth lies.”

Lil Snack & GamesBeat

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

I visited Treyarch and got a preview ahead of time and played Black Ops 6 multiplayer. My impressions of that will come later. I also interviewed Matt Scronce, associate design director at Treyarch; and Yale Miller, senior director of production at Treyarch.

Scronce is overseeing global player mechanics and multiplayer design for Black Ops 6. He has supported development on every Black Ops title in the series since the original entry in 2010, and most recently served as lead game designer on Call of Duty: Black Ops Cold War.

Operators are returning in Call of Duty: Black Ops 6.

Since joining Activision in 2004, Miller has supported the development of fan-favorite franchises for nearly two decades, including Tony Hawk’s Pro Skater, Skylanders, and several Call of Duty titles, dating back to 2005’s Call of Duty 2. His production career on Call of Duty began with 2012’s Black Ops 2, and he has worked exclusively on Call of Duty ever since.

They talked about some of the Black Ops 6 campaign details and the dynamic moment-to-moment gameplay — including a wider variety of movement possible with things like diving and crawling in more realistic ways. The game will have …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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