Rivian launches 2nd gen R1 electric vehicles using Unreal Engine for dashboard

by | Jun 6, 2024 | Technology

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Rivian is using the Epic Games’ Unreal Engine for making games to power the new display user interface in its latest R1 electric vehicles being unveiled today.

With Rivian’s introduction of its second generation R1 vehicles, it is expanding its use of Unreal Engine from the driver’s display to the full infotainment center across its existing fleet.

“With this playful new user interface, we’re personalizing the driving experience to Rivian owners in a way that harnesses their adventurous spirit,” says Wassym Bensaid, Rivian’s chief software officer, in a statement. “Every pixel of the dynamic interface helps Rivian owners feel that the software in their car is bespoke for them, with real-time renders reflecting the exact spec of the vehicle being driven.”

This experience plays out in nine different drive modes. These styles transport drivers from the mountains to the desert—and even feature an updated camp mode complete with the Rivian tent and softly flickering campfire.

Lil Snack & GamesBeat

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

Unreal Engine is moving into automotive.

“Rivian has been able to push entirely new artistic boundaries with Unreal Engine to redesign this user experience in a bespoke illustration style,” explains Jeff Hammoud, Rivian’s chief design officer, in a statement. “The level of craftsmanship for the look and feel, running in real time, in vehicle, was in large part thanks to the tools and performance targets that only Unreal Engine can achieve today.”

“Every physical part of the vehicle must be represented in the correct way, from the tires to wheels, cladding, paint, windows, and trim. We went through a ton of variations for the vehicle lines, how they are placed on the vehicle, and how they’re weighted. Lighting became a unique challenge, as it’s not lit in the traditional sense, but we still need to produce reflections on the vehicle becau …

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GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. 

Rivian is using the Epic Games’ Unreal Engine for making games to power the new display user interface in its latest R1 electric vehicles being unveiled today.

With Rivian’s introduction of its second generation R1 vehicles, it is expanding its use of Unreal Engine from the driver’s display to the full infotainment center across its existing fleet.

“With this playful new user interface, we’re personalizing the driving experience to Rivian owners in a way that harnesses their adventurous spirit,” says Wassym Bensaid, Rivian’s chief software officer, in a statement. “Every pixel of the dynamic interface helps Rivian owners feel that the software in their car is bespoke for them, with real-time renders reflecting the exact spec of the vehicle being driven.”

This experience plays out in nine different drive modes. These styles transport drivers from the mountains to the desert—and even feature an updated camp mode complete with the Rivian tent and softly flickering campfire.

Lil Snack & GamesBeat

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games now!

Unreal Engine is moving into automotive.

“Rivian has been able to push entirely new artistic boundaries with Unreal Engine to redesign this user experience in a bespoke illustration style,” explains Jeff Hammoud, Rivian’s chief design officer, in a statement. “The level of craftsmanship for the look and feel, running in real time, in vehicle, was in large part thanks to the tools and performance targets that only Unreal Engine can achieve today.”

“Every physical part of the vehicle must be represented in the correct way, from the tires to wheels, cladding, paint, windows, and trim. We went through a ton of variations for the vehicle lines, how they are placed on the vehicle, and how they’re weighted. Lighting became a unique challenge, as it’s not lit in the traditional sense, but we still need to produce reflections on the vehicle becau …nnDiscussion:nn” ai_name=”RocketNews AI: ” start_sentence=”Can I tell you more about this article?” text_input_placeholder=”Type ‘Yes'”]

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